The Arena plays like a Real-Time Strategy / RPG hybrid. The player controls two characters at once in real-time battles and must clear all battles to advance through the story and levels.
Four skills plus auto-attack drive both puzzles and combat. Victory means clearing battles and reaching the end of the first floor; failure is when both characters die at once. The build includes a tutorial arena series and a dungeon floor with world / NPC interaction outside the arena.
- Dual-character real-time battles
- Tutorial arena into dungeon exploration
- Skills used for both puzzles and combat
Level design
Floors are designed as distinct mechanical chapters rather than copies of the same combat loop.
Spaces ask players to read the arena, switch characters, and sequence abilities — puzzles and fights share the same dual-character grammar.
Game design
Two characters means two toolkits. Progress comes from combination, not from a single overpowered kit.
This write-up is carried forward from the original portfolio and will expand as the project continues.

