Hi, I'm
Alexandre Guichet
Software engineer by day, composer by night.
Python and C++ Software Engineer with 6.5+ Years of Experience. Technical Lead at Microsoft.
Listen
My music
Compositions and sketches. Listen to some of my music here.
Music for games
I write music in my free time and I'd love to compose for video games: themes, short cues, and background tracks.
Selected work
Games I've worked on
Level design. Games, tools, and systems.
Puzzle · UnityLevelA puzzle game where the player moves a ball by tilting the environment. Each stage introduces a mechanic through a unique space, collect tokens, learn jump and attack, and reach the exit.See the project →
2D top-down RPG · in developmentThe ArenaA Real-Time Strategy / RPG hybrid in Unity. The player controls two characters at once in real-time battles, clears tutorial arenas, then explores a dungeon floor.See the project →
Work
Technical Lead · Microsoft Azure
At Microsoft in Vancouver, I lead automation and SoC validation across four projects: ARM firmware in SystemC/C/C++, FPGA and silicon test automation in Python and C++, and Azure DevOps (CLI, ADO, REST, AAD, Artifacts). I lead a team of four using Scrum and standardize pipelines across orgs.
- 2023 - nowTechnical LeadMicrosoft · Vancouver
- 2022 - 2023Software EngineerIntel · Vancouver
- 2021 - 2022Full Stack EngineerEvenant · Remote

About
A bit about me
I'm a Python and C++ software engineer in Vancouver with 6.5+ years of experience.
I've worked across Python, C++, C#, machine learning, cloud, and big data (Hadoop, SQL, Spark). Most of my work is building algorithms and applications that hold up at scale, with good tests.
At Microsoft I'm a Technical Lead. I write ARM silicon firmware (SystemC, C, C++), automate FPGA and silicon validation in Python and C++, and lead automation and SoC validation across four projects, including standardizing our Azure DevOps pipelines and leading a team of four. Before that I was at Intel (PCIe / CXL modelling), Evenant and Algolys (full stack), and Bosch (sensor testing and ML for MEMS).
I studied Applied Science at UBC (2015-2018). Outside work I make Unity games like Level and The Arena, maintain an open-source ML project (MFS), and write music for games.
Commission & collab
Get in touch
For game composition, scoring, or engineering collaborations send a message.
